Emberfall Idle 可以在Steam上添加到你的愿望单里 我很兴奋地分享这个消息,特别是那些热爱WoW经典的玩家基本想法是 WoW经典进度与Melvor空闲RPG混合体,但不是控制一个永久的英雄,而是建立和管理一个由5名冒险家组成的团队 每个角色战斗等级单独提升,但他们共享存储、职业、配方和更广泛的账户进度 这意味着你可以让你的战士采矿矿石,让你的盗贼冶炼矿石,同时你的祭司和德鲁伊在迷宫中打怪获得装备,而你的最后一个角色正在训练以加入下一个迷宫 Steam页面:https://store.steampowered.com/app/4970490/Emberfall_Idle/ 你可以将你的角色聚集起来参加迷宫和raid,然后将他们单独发送去训练、收集资源、完成任务和探索新区域 我已经尽可能地简化管理,使你不必为每个角色选择行动感到沮丧 没有固定的坦克、治疗师或DPS限制 你可以选择每个角色装备的能力,所以你可以建立各种组合,例如 * 坦克式萨满 * 长时间战斗的DoT专注的术士 * 提供远程治疗的治疗师祭司 * 根据需要建立任何构建 There are talents, class abilities, buffs, auras, reputations, quests, unique vendors, rare equipment, gathering and crafting professions, solo elites with hidden rewards, dungeons, raids and a world full of progressivley harder enemies and equipment party management is super straight forward, with a panel that shows everyone's current activity, clicking taking you directly to it Mobile cross-progression is also planned, with the mobile version hopefully releasing at the same time as steam TM. Offline play is supported, or make an account (no verification/emails/data needed) to play on mobile/steam together. On release I will repost this and throw in some mobile keys for anyone who purchases day 1 Future updates include mounts, pets and proper player guilds, eventually allowing groups of five adventurers to join friends in coop raids. Queued team PvP is also planned with leaderboards and regular balance patches. Overall this has been a massive project, and some critical feedback early on lead me to redesign most of the ui and game. Also welcoming feedback here as I plan the first content release in September AI Disclosure Generative AI tools were used for coding/development assistance and a couple of visual assets.